In recent years, technological developments have made it possible to build interactive 3D models of objects and 3D Virtual Environments that can be experienced through the Web, usi...
We consider the problem of revenue-optimal dynamic mechanism design in settings where agents' types evolve over time as a function of their (both public and private) experien...
: We here report on a study exploring the use of augmented books for early literacy education. Children aged 6-7 interacted alone and in pairs with an AR-book. The study was iterat...
To make optimal use of distributed virtual environments (DVEs), we must understand and quantify the effects that latency has on user performance. Although the effects of visual la...
For future generation Grids to be truly pervasive we need to allow for the integration of mobile devices, in order to leverage available resources and broaden the range of supplie...