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» Using Presence Questionnaires in Reality
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CSE
2009
IEEE
13 years 12 months ago
Using Qtag to Extract Dominant Public Opinion in Very Large-Scale Conversation
— These days VLSC (Very Large-Scale Conversation) is a particular type of online conversation, that is large scale, public, text-based, many-to-many and persistent. The nature of...
Sung Eob Lee, Taeksoo Chun, Steve SangKi Han
DCC
2007
IEEE
14 years 8 months ago
A Stochastic Model for Video and its Information Rates
We propose a stochastic model for video and compute its information rates. The model has two sources of information representing ensembles of camera motion and visual scene data (...
Arthur L. da Cunha, Minh N. Do, Martin Vetterli
VR
2008
IEEE
136views Virtual Reality» more  VR 2008»
14 years 3 months ago
Uncertainty Boundaries for Complex Objects in Augmented Reality
Registration errors between the physical world and computergenerated objects are a central problem in Augmented Reality (AR) systems. Some existing AR systems have demonstrated ho...
Jiajian Chen, Blair MacIntyre
GRAPHITE
2006
ACM
14 years 2 months ago
Methodologies for immersive robot programming in an augmented reality environment
—Advancements in robotics have gained much momentum in recent years. Industrial robotic systems are increasingly being used outside the factory floor, evident by the growing pres...
Soh-Khim Ong, J. W. S. Chong, Andrew Y. C. Nee
VRST
2006
ACM
14 years 2 months ago
The benefits of third-person perspective in virtual and augmented reality?
Instead of the reality in which you can see your own limbs, in virtual reality simulations it is sometimes disturbing not to be able to see your own body. It seems to create an is...
Patrick Salamin, Daniel Thalmann, Fréd&eacu...