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ICCBR
2005
Springer
14 years 28 days ago
Learning to Win: Case-Based Plan Selection in a Real-Time Strategy Game
While several researchers have applied case-based reasoning techniques to games, only Ponsen and Spronck (2004) have addressed the challenging problem of learning to win real-time ...
David W. Aha, Matthew Molineaux, Marc J. V. Ponsen
IJCAI
2001
13 years 8 months ago
Planning with Resources and Concurrency: A Forward Chaining Approach
Recently tremendous advances have been made in the performance of AI planning systems. However increased performance is only one of the prerequisites for bringing planning into th...
Fahiem Bacchus, Michael Ady
KDD
2009
ACM
167views Data Mining» more  KDD 2009»
14 years 8 months ago
Seven pitfalls to avoid when running controlled experiments on the web
Controlled experiments, also called randomized experiments and A/B tests, have had a profound influence on multiple fields, including medicine, agriculture, manufacturing, and adv...
Thomas Crook, Brian Frasca, Ron Kohavi, Roger Long...
CIG
2006
IEEE
14 years 1 months ago
Monte-Carlo Go Reinforcement Learning Experiments
Abstract— This paper describes experiments using reinforcement learning techniques to compute pattern urgencies used during simulations performed in a Monte-Carlo Go architecture...
Bruno Bouzy, Guillaume Chaslot
IADIS
2004
13 years 8 months ago
Experiences of the Use of Argumentation Visualisation in Secondary Schools
Argument visualisation refers to graphical or other non-verbal means of making reasoning chains and conclusions explicit. Constructing argument diagrams is one way to visualise ar...
Miika Marttunen, Leena Laurinen