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GECCO
2007
Springer
201views Optimization» more  GECCO 2007»
14 years 1 months ago
Evolving explicit opponent models in game playing
Opponent models are necessary in games where the game state is only partially known to the player, since the player must infer the state of the game based on the opponent’s acti...
Alan J. Lockett, Charles L. Chen, Risto Miikkulain...
MLDM
2007
Springer
14 years 1 months ago
Selection of Experts for the Design of Multiple Biometric Systems
Abstract. In the biometric field, different experts are combined to improve the system reliability, as in many application the performance attained by individual experts (i.e., d...
Roberto Tronci, Giorgio Giacinto, Fabio Roli
3DIM
2005
IEEE
14 years 1 months ago
Multi-Resolution Modeling and Locally Refined Collision Detection for Haptic Interaction
The computational cost of a collision detection (CD) algorithm on polygonal surfaces depends highly on the complexity of the models. A novel “locally refined” approach is intr...
Peiran Liu, Xiaojun Shen, Nicolas D. Georganas, Ge...
INTETAIN
2005
Springer
14 years 1 months ago
Grounding Emotions in Human-Machine Conversational Systems
In this paper we investigate the role of user emotions in human-machine goal-oriented conversations. There has been a growing interest in predicting emotions from acted and non-act...
Giuseppe Riccardi, Dilek Z. Hakkani-Tür
DATE
2003
IEEE
109views Hardware» more  DATE 2003»
14 years 25 days ago
A Novel Metric for Interconnect Architecture Performance
We propose a new metric for evaluation of interconnect architectures. This metric is computed by optimal assignment of wires from a given wire length distribution (WLD) to a given...
Parthasarathi Dasgupta, Andrew B. Kahng, Swamy Mud...