An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Distributed work teams are increasingly being implemented to enhance organizational flexibility and competitiveness in today's complex and rapidly changing work environment. ...
This paper describes the implementation of a demo that will be shown at the conference site. The demo of “softfinger grasping of physically based quasi-rigid objects” will pr...
Maurizio de Pascale, Gabriele Sarcuni, Domenico Pr...
Abstract. This paper presents a framework of specification and verification for distributed real-time object-oriented systems. An earlier paper [17] introduced a process calculus...
This paper describes the training of classifiers entirely based on virtual images, rendered by a ray-tracing software. Two classifiers, a support vector machine and a polynomial c...