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» Using Real Objects to Communicate with Virtual Characters
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TOG
2012
181views Communications» more  TOG 2012»
11 years 11 months ago
Soft body locomotion
We present a physically-based system to simulate and control the locomotion of soft body characters without skeletons. We use the finite element method to simulate the deformatio...
Jie Tan, Greg Turk, C. Karen Liu
IVA
2010
Springer
13 years 7 months ago
Speed Dating with an Affective Virtual Agent - Developing a Testbed for Emotion Models
In earlier studies, user involvement with an embodied software agent and willingness to use that agent were partially determined by the aesthetics of the design and the moral fiber...
Matthijs Pontier, Ghazanfar F. Siddiqui, Johan F. ...
GRAPHITE
2006
ACM
14 years 2 months ago
Validating retargeted and interpolated locomotions by dynamics-based analysis
Retargeting and interpolation methods may introduce physical inaccuracies in virtual human animation. This paper presents a method for evaluating the dynamical correctness of reta...
Nicolas Pronost, Georges Dumont
MVA
2000
150views Computer Vision» more  MVA 2000»
13 years 9 months ago
Real-Time Camera Parameter Estimation from Images for a Wearable Vision System
In this paper, we propose a method of estimating camera parameters for annotating 3D virtual objects with a wearable vision system. The proposed method tracks natural feature poin...
Takashi Okuma, Takeshi Kurata, Katsuhiko Sakaue
VRCAI
2009
ACM
14 years 3 months ago
Segmentation of architecture shape information from 3D point cloud
Object Segmentation is an important step in object reconstruction from point cloud data of complex urban scenes and in applications to virtual environment. This paper focuses on s...
Xiaojuan Ning, Xiaopeng Zhang, Yinghui Wang, Marc ...