Sciweavers

563 search results - page 75 / 113
» Using Real Objects to Communicate with Virtual Characters
Sort
View
ISMAR
2007
IEEE
14 years 4 months ago
Evaluating Display Types for AR Selection and Annotation
This paper evaluates different display devices for selection or annotation tasks in augmented reality (AR). We compare three different display types – a head mounted display and...
Jason Wither, Stephen DiVerdi, Tobias Höllere...
JMLR
2010
169views more  JMLR 2010»
13 years 4 months ago
Factored 3-Way Restricted Boltzmann Machines For Modeling Natural Images
Deep belief nets have been successful in modeling handwritten characters, but it has proved more difficult to apply them to real images. The problem lies in the restricted Boltzma...
Marc'Aurelio Ranzato, Alex Krizhevsky, Geoffrey E....
RTAS
2000
IEEE
14 years 2 months ago
Evaluating Policies and Mechanisms for Supporting Embedded, Real-Time Applications with CORBA 3.0
To be an effective platform for performance-sensitive realtime systems, commercial-off-the-shelf (COTS) distributed object computing (DOC) middleware must support application qual...
Carlos O'Ryan, Douglas C. Schmidt, Fred Kuhns, Mar...
HIPC
2007
Springer
14 years 3 months ago
Channel Adaptive Real-Time MAC Protocols for a Two-Level Heterogeneous Wireless Network
Abstract. Wireless technology is becoming an attractive mode of communication for real-time applications in typical settings such as in an industrial setup because of the tremendou...
Kavitha Balasubramanian, G. Sudha Anil Kumar, G. M...
ICIP
1997
IEEE
14 years 1 months ago
Object Based Video with Progressive Foreground
A novel algorithm is described for coding objects in video compression systems which gives complete control over the bit allocation to the video objects. The method is evaluated b...
Donald M. Monro, Huijuan Li, J. A. Nicholls