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» Using Real Objects to Communicate with Virtual Characters
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ISMAR
2005
IEEE
14 years 2 months ago
Reality Tooning: Fast Non-Photorealism for Augmented Video Streams
Recently, we have proposed a novel approach to generating augmented video streams. The output images are a non-photorealistic reproduction of the augmented environment. Special st...
Jan Fischer, Dirk Bartz, Wolfgang Straßer
CGVR
2006
13 years 10 months ago
Real-time Computation of Area Shadows - A Geometrical Algorithm
The computation of soft shadows created by area light sources is a well-known problem in computer graphics. Due to the complexity of the problem, soft shadows commonly are generat...
Michael Boehl, Wolfgang Stürzlinger
CGVR
2009
13 years 9 months ago
An Automated Calibration Method for Non-See-Through Head Mounted Displays
Accurate calibration of a head mounted display (HMD) is essential both for research on the visual system and for realistic interaction with virtual objects. Yet, existing calibrati...
Stuart Gilson, Andrew W. Fitzgibbon, Andrew Glenne...
WONS
2005
IEEE
14 years 2 months ago
MASSIVE: An Emulation Environment for Mobile Ad-Hoc Networks
Developing and evaluating protocols and applications for mobile ad-hoc networks requires significant organisational effort when real mobile ad-hoc networks with several mobile te...
Michael Matthes, Holger Biehl, Michael Lauer, Oswa...
IWQOS
2011
Springer
12 years 11 months ago
OLIC: OnLine Information Compression for scalable hosting infrastructure monitoring
—Quality-of-service (QoS) management often requires a continuous monitoring service to provide updated information about different hosts and network links in the managed system. ...
Yongmin Tan, Xiaohui Gu, Vinay Venkatesh