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» Using Semantics to Improve the Design of Game Worlds
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CHI
2005
ACM
16 years 6 months ago
Children's and adults' multimodal interaction with 2D conversational agents
Few systems combine both Embodied Conversational Agents (ECAs) and multimodal input. This research aims at modeling the behavior of adults and children during their multimodal int...
Jean-Claude Martin, Stéphanie Buisine
ISORC
2000
IEEE
15 years 10 months ago
Hybrid Sequence Charts
We introduce Hybrid Sequence Charts (HySCs) as a visual description technique for communication in hybrid system models. To that end, we adapt a subset of the well-known MSC synta...
Radu Grosu, Ingolf Krüger, Thomas Stauner
ICDCS
1995
IEEE
15 years 9 months ago
Specifying Weak Sets
nt formal speci cations of a new abstraction, weak sets, which can be used to alleviate high latencies when retrieving data from a wide-area information system like the World Wide...
Jeannette M. Wing, David C. Steere
JAR
2007
104views more  JAR 2007»
15 years 5 months ago
Student Proof Exercises Using MathsTiles and Isabelle/HOL in an Intelligent Book
The Intelligent Book project aims to improve online education by designing materials that can model the subject matter they teach, in the manner of a Reactive Learning Environment...
William Billingsley, Peter Robinson
DAC
2006
ACM
15 years 11 months ago
Signature-based workload estimation for mobile 3D graphics
Until recently, most 3D graphics applications had been regarded as too computationally intensive for devices other than desktop computers and gaming consoles. This notion is rapid...
Bren Mochocki, Kanishka Lahiri, Srihari Cadambi, X...