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» Using Semantics to Improve the Design of Game Worlds
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ICNP
1999
IEEE
14 years 2 months ago
Automated Protocol Implementations Based on Activity Threads
In this paper we present a new approach for the automated mapping of formal descriptions into activity thread implementations. Our approach resolves semantic conflicts by reorderi...
Peter Langendörfer, Hartmut König
HAPTICS
2006
IEEE
14 years 4 months ago
3D Stereo Viewing Evaluation for the Virtual Haptic Back Project
The purpose of the Virtual Haptic Back (VHB) project is to develop a realistic haptic/graphical model of the human back that can be used for palpation (diagnosis though touch) in ...
Wei Ji, Robert L. Williams II, John N. Howell, Rob...
WWW
2008
ACM
14 years 10 months ago
Learning multiple graphs for document recommendations
The Web offers rich relational data with different semantics. In this paper, we address the problem of document recommendation in a digital library, where the documents in questio...
Ding Zhou, Shenghuo Zhu, Kai Yu, Xiaodan Song, Bel...
SIGADA
2004
Springer
14 years 3 months ago
A refactoring tool for Ada 95
Refactoring is a technique for restructuring code to improve its design. A tool for automatically applying refactoring transformations to Ada 95 programs is described. The tool is...
Paul Anderson
ICCAD
2009
IEEE
179views Hardware» more  ICCAD 2009»
13 years 7 months ago
Automatic memory partitioning and scheduling for throughput and power optimization
Hardware acceleration is crucial in modern embedded system design to meet the explosive demands on performance and cost. Selected computation kernels for acceleration are usually ...
Jason Cong, Wei Jiang, Bin Liu, Yi Zou