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» Using Semantics to Improve the Design of Game Worlds
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144
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IJVR
2006
178views more  IJVR 2006»
15 years 4 months ago
Scene Synchronization in Close Coupled World Representations Using SCIVE
This paper introduces SCIVE, a Simulation Core for Intelligent Virtual Environments. SCIVE provides a Knowledge Representation Layer (KRL) as a central organizing struc...
Marc Erich Latoschik, Christian Fröhlich, Ale...
153
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CIKM
2009
Springer
15 years 5 months ago
Improving search engines using human computation games
Work on evaluating and improving the relevance of web search engines typically use human relevance judgments or clickthrough data. Both these methods look at the problem of learni...
Hao Ma, Raman Chandrasekar, Chris Quirk, Abhishek ...
ASWC
2006
Springer
15 years 8 months ago
Transformation from OWL Description to Resource Space Model
Abstract. Semantics shows diversity in real world, document world, mental abstraction world and machine world. Transformation between semantics pursues the uniformity in the divers...
Hai Zhuge, Peng Shi, Yunpeng Xing, Chao He
254
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SIGMOD
2009
ACM
168views Database» more  SIGMOD 2009»
16 years 4 months ago
Database research in computer games
This tutorial presents an overview of the data management issues faced by computer games today. While many games do not use databases directly, they still have to process large am...
Alan J. Demers, Johannes Gehrke, Christoph Koch, B...
TPDS
2008
91views more  TPDS 2008»
15 years 4 months ago
SSW: A Small-World-Based Overlay for Peer-to-Peer Search
Peer-to-peer (P2P) systems have become a popular platform for sharing and exchanging voluminous information among thousands or even millions of users. The massive amount of inform...
Mei Li, Wang-Chien Lee, Anand Sivasubramaniam, Jin...