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ACG
2006
Springer
14 years 1 months ago
RSPSA: Enhanced Parameter Optimization in Games
Most game programs have a large number of parameters that are crucial for their performance. Tuning these parameters by hand is rather difficult. Therefore automatic optimization a...
Levente Kocsis, Csaba Szepesvári, Mark H. M...
GAMEON
2000
13 years 9 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
FMCO
2007
Springer
103views Formal Methods» more  FMCO 2007»
14 years 1 months ago
Safety Guarantees from Explicit Resource Management
We present a language and a program analysis that certifies the safe use of flexible resource management idioms, in particular advance reservation or “block booking” of costl...
David Aspinall, Patrick Maier, Ian Stark
ASPLOS
1996
ACM
13 years 11 months ago
Shasta: A Low Overhead, Software-Only Approach for Supporting Fine-Grain Shared Memory
This paper describes Shasta, a system that supports a shared address space in software on clusters of computers with physically distributed memory. A unique aspect of Shasta compa...
Daniel J. Scales, Kourosh Gharachorloo, Chandramoh...
ICSE
1994
IEEE-ACM
13 years 11 months ago
Formalizing Architectural Connection
As software systems become more complex the overall system structure { or software architecture { becomes a central design problem. An important step towards an engineering discip...
Robert J. Allen, David Garlan