We present a generic framework for realtime rendering of 3D surfaces. We use the common elevation map primitive, by which a given surface is decomposed into a set of patches. Each...
Recent years have seen the development of fast and accurate algorithms for detecting objects in images. However, as the size of the scene grows, so do the running-times of these a...
A variety of web sites and web based services produce textual lists at varying time granularities ranked according to several criteria. For example, Google Trends produces lists o...
This paper introduces a feature based method for the fast generation of sparse 3D point clouds from multiple images with known pose. We extract sub-pixel edge elements (2D positio...
In non-rigid image registration problems, it can be difficult to construct a single cost function that adequately captures concepts of similarity for multiple structures, for examp...
William Mullally, Margrit Betke, Carissa Bellardin...