Abstract. We present an approach to coordinate the behavior of a multiagent team using an HTN planning procedure. To coordinate teams, high level tasks have to be broken down into ...
The domain of robotic soccer is known as a highly dynamic and non-deterministic environment for multiagent research. We introduce an approach using Hierarchical Task Network planni...
In order to generate plans for agents with multiple actuators or agent teams, we must be able to represent and plan using concurrent actions with interacting effects. Historically...
We introduce Biter, a platform for the teaching and research of multiagent systems’ design. Biter implements a client for the RoboCup simulator. It provides users with the basic ...
Teamwork requires that team members coordinate their actions. The representation of the coordination is a key requirement since it influences the complexity and flexibility of r...