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ISCA
1997
IEEE
135views Hardware» more  ISCA 1997»
13 years 11 months ago
The Design and Analysis of a Cache Architecture for Texture Mapping
The effectiveness of texture mapping in enhancing the realism of computer generated imagery has made support for real-time texture mapping a critical part of graphics pipelines. D...
Ziyad S. Hakura, Anoop Gupta
IUI
2009
ACM
14 years 4 months ago
Designing user interface adaptation rules with T: XML
The specification of model adaptation and generation rules is a topic of great interest for the user interface development community, since there are more and more approaches supp...
Víctor López-Jaquero, Francisco Mont...
DAC
2006
ACM
14 years 8 months ago
Games are up for DVFS
Graphics-intensive computer games are no longer restricted to highperformance desktops, but are also available on a variety of portable devices ranging from notebooks to PDAs and ...
Yan Gu, Samarjit Chakraborty, Wei Tsang Ooi
FASE
1999
Springer
13 years 12 months ago
JTN: A Java-Targeted Graphic Formal Notation for Reactive and Concurrent Systems
JTN is a formal graphic notation for Java-targeted design speci cations, that are speci cations of systems that will be implemented using Java. JTN is aimed to be a part of a more ...
Eva Coscia, Gianna Reggio
SIGGRAPH
2010
ACM
14 years 2 days ago
Unstructured video-based rendering: interactive exploration of casually captured videos
We present an algorithm designed for navigating around a performance that was filmed as a “casual” multi-view video collection: real-world footage captured on hand held camer...
Luca Ballan, Gabriel J. Brostow, Jens Puwein, Marc...