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» Using computer games for hybrid systems controller synthesis
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SAC
2006
ACM
13 years 6 months ago
A domain-specific language for task handlers generation, applying discrete controller synthesis
We propose a simple programming language, called Nemo, specific to the domain of multi-task real-time embedded systems, such as in robotic, automotive or avionics systems. It can ...
Gwenaël Delaval, Éric Rutten
NIME
2005
Springer
215views Music» more  NIME 2005»
14 years 7 days ago
GoingPublik: Using Realtime Global Score Synthesis
This paper takes the reader through various elements of the GoingPublik sound artwork for distributive ensemble and introduces the Realtime Score Synthesis tool (RSS) used as a co...
Arthur Clay, Thomas M. Frey, Jürg Gutknecht
CHI
2007
ACM
14 years 7 months ago
Using heart rate to control an interactive game
This paper presents a novel way of using real-time heart rate information to control a physically interactive biathlon (skiing and shooting) computer game. Instead of interfacing ...
Aleksi Lindblad, Mikko Jouhtio, Perttu Häm&au...
ATAL
2005
Springer
14 years 8 days ago
Automatic computer game balancing: a reinforcement learning approach
Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
CA
1998
IEEE
13 years 11 months ago
Active Voodoo Dolls: A Vision Based Input Device for Nonrigid Control
A vision based technique for nonrigid control is presented that can be used for animation and video game applications. The user grasps a soft, squishable object in front of a came...
John Isidoro, Stan Sclaroff