We propose a simple programming language, called Nemo, specific to the domain of multi-task real-time embedded systems, such as in robotic, automotive or avionics systems. It can ...
This paper takes the reader through various elements of the GoingPublik sound artwork for distributive ensemble and introduces the Realtime Score Synthesis tool (RSS) used as a co...
This paper presents a novel way of using real-time heart rate information to control a physically interactive biathlon (skiing and shooting) computer game. Instead of interfacing ...
Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
A vision based technique for nonrigid control is presented that can be used for animation and video game applications. The user grasps a soft, squishable object in front of a came...