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» Using heart rate to control an interactive game
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CHI
2007
ACM
14 years 9 months ago
Game controller text entry with alphabetic and multi-tap selection keyboards
In this paper we present a longitudinal study comparing an alphabetical selection keyboard to a multi-tap selection keyboard using a game controller as input device. Our experimen...
Michaela Ngo Van, Thomas Grechenig, Thomas Kö...
AAAI
2010
13 years 10 months ago
Learning Simulation Control in General Game-Playing Agents
The aim of General Game Playing (GGP) is to create intelligent agents that can automatically learn how to play many different games at an expert level without any human interventi...
Hilmar Finnsson, Yngvi Björnsson
AAAI
2006
13 years 10 months ago
ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games
ScriptEase is a tool that allows authors with no programming experience to create interactive stories for computer role-playing games. Instead of writing scripting code manually, ...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
CEC
2005
IEEE
13 years 10 months ago
Evolving autonomous agent control in the Xpilot environment
Abstract- Interactive combat games are useful as testbeds for learning systems employing evolutionary computation. Of particular value are games that can be modified to accommodate...
Gary B. Parker, Matt Parker, Steven D. Johnson
CHI
2011
ACM
13 years 6 days ago
Informing decisions: how people use online rating information to make choices
In this paper we investigate how people use online rating information to inform decision making. We examine whether a theory of searching for information to discriminate between a...
Stelios Lelis, Andrew Howes