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» Using heart rate to control an interactive game
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CHI
2008
ACM
16 years 5 months ago
Exploring the use of tangible user interfaces for human-robot interaction: a comparative study
In this paper we suggest the use of tangible user interfaces (TUIs) for human-robot interaction (HRI) applications. We discuss the potential benefits of this approach while focusi...
Cheng Guo, Ehud Sharlin
FPLAY
2008
15 years 6 months ago
Interactive accounting simulation environment for accounting education and training
In contrast to traditional teaching-and-learning environments whereby the teacher controls the learning (e.g., teacher-centered), video games present a learner-centered approach t...
Andrew Milner, Andrew Hogue, Bill Kapralos, John F...
BVAI
2007
Springer
15 years 11 months ago
Non-invasive Brain-Actuated Interaction
The promise of Brain-Computer Interfaces (BCI) technology is to augment human capabilities by enabling interaction with computers through a conscious and spontaneous modulation of ...
José del R. Millán, Pierre W. Ferrez...
EJWCN
2010
122views more  EJWCN 2010»
15 years 1 days ago
Using Model Checking for Analyzing Distributed Power Control Problems
Model checking (MC) is a formal verification technique which has known and still knows a resounding success in the computer science community. Realizing that the distributed power...
Thomas Brihaye, Marc Jungers, Samson Lasaulce, Nic...
CORR
2007
Springer
111views Education» more  CORR 2007»
15 years 5 months ago
A New Perspective on Multi-user Power Control Games in Interference Channels
This paper considers the problem of how to allocate power among competing users sharing a frequency-selective interference channel. We model the interaction between these selfish ...
Yi Su, Mihaela van der Schaar