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P2P
2007
IEEE
146views Communications» more  P2P 2007»
14 years 2 months ago
Modelling Real P2P Networks: The Effect of Altruism
We develop a model of the interaction of rational peers in an incentive-free Peer-to-Peer (P2P) network and use game theoretic analysis to derive results about peer and network be...
Dimitrios K. Vassilakis, Vasilis Vassalos
VRCAI
2009
ACM
14 years 3 months ago
Towards Virtual Reality games
Game engines of cinematic quality, broadband networking and advances in Virtual Reality (VR) technologies are setting the stage to allow players to have shared, “better-than-lif...
Andrei Sherstyuk, Dale Vincent, Anton Treskunov
ICRA
1999
IEEE
151views Robotics» more  ICRA 1999»
14 years 29 days ago
Interaction with a Realtime Dynamic Environment Simulation Using a Magnetic Levitation Haptic Interface Device
A high performance six degree-of-freedom magnetic levitation haptic interface device has been integrated with a physically-based dynamic rigid-body simulation to enable realistic ...
Peter J. Berkelman, Ralph L. Hollis, David Baraff
ACMSE
2006
ACM
13 years 10 months ago
Tic-Tac-LEGO: an investigation into coordinated robotic control
The Lego Mindstorms Robot Command eXplorer (RCX) is a popular robotics kit that provides an immediate "out-of-the-box" opportunity to explore software controlled robot i...
Ruben Vuittonet, Jeff Gray
SC
2005
ACM
14 years 2 months ago
VSched: Mixing Batch And Interactive Virtual Machines Using Periodic Real-time Scheduling
We are developing Virtuoso, a system for distributed computing using virtual machines (VMs). Virtuoso must be able to mix batch and interactive VMs on the same physical hardware, ...
Bin Lin, Peter A. Dinda