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WSCG
2004
172views more  WSCG 2004»
13 years 10 months ago
GDESK: Game Discrete Event Simulation Kernel
Simulation has been used traditionally to solve other areas problems. Real time applications like videogames use typically a continuous simulation scheme. That way of operation ha...
Inmaculada García, Ramón Mollá...
JOCN
2010
85views more  JOCN 2010»
13 years 7 months ago
The Blame Game: The Effect of Responsibility and Social Stigma on Empathy for Pain
■ This investigation combined behavioral and functional neuroimaging measures to explore whether perception of pain is modulated by the targetʼs stigmatized status and whether ...
Jean Decety, Stephanie Echols, Joshua Correll
SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
13 years 8 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
INFOCOM
2005
IEEE
14 years 2 months ago
Joint congestion control and media access control design for ad hoc wireless networks
Abstract— We present a model for the joint design of congestion control and media access control (MAC) for ad hoc wireless networks. Using contention graph and contention matrix,...
Lijun Chen, Steven H. Low, John C. Doyle
INFORMATICALT
2010
99views more  INFORMATICALT 2010»
13 years 7 months ago
Analysis of Thermovisual Data of the Radio-Frequency Impact on the Myocardium Damage
In this article, a method is proposed for analysing the thermovision-based video data that characterize the dynamics of temperature anisotropy of the heart tissue in a spatial doma...
Vincentas Veikutis, Gintautas Dzemyda, Povilas Tre...