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CORR
2007
Springer
122views Education» more  CORR 2007»
13 years 8 months ago
Modeling Epidemic Spread in Synthetic Populations - Virtual Plagues in Massively Multiplayer Online Games
A virtual plague is a process in which a behavior-affecting property spreads among characters in a Massively Multiplayer Online Game (MMOG). The MMOG individuals constitute a synt...
Magnus Boman, Stefan J. Johansson
CVGIP
2006
116views more  CVGIP 2006»
13 years 8 months ago
Autonomous behaviors for interactive vehicle animations
We present a method for synthesizing animations of autonomous space, water, and land-based vehicles in games or other interactive simulations. Controlling the motion of such vehic...
Jared Go, Thuc D. Vu, James J. Kuffner
CDC
2009
IEEE
122views Control Systems» more  CDC 2009»
13 years 9 months ago
Dynamic policy-based IDS configuration
Intrusion Detection System (IDS) is an important security enforcement tool in modern networked information systems. Obtaining an optimal IDS configuration for effective detection o...
Quanyan Zhu, Tamer Basar
NIME
2004
Springer
97views Music» more  NIME 2004»
14 years 2 months ago
PebbleBox and CrumbleBag: Tactile Interfaces for Granular Synthesis
The PebbleBox and the CrumbleBag are examples of a granular interaction paradigm, in which the manipulation of physical grains of arbitrary material becomes the basis for interact...
M. Sile O'Modhrain, Georg Essl
INFOCOM
2007
IEEE
14 years 3 months ago
Tradeoff Between Lifetime and Rate Allocation in Wireless Sensor Networks: A Cross Layer Approach
— This paper studies the tradeoff between energy consumption and application performance in wireless sensor networks by investigating the interaction between network lifetime max...
Junhua Zhu, Shan Chen, Brahim Bensaou, Ka-Lok Hung