Sciweavers

372 search results - page 30 / 75
» Using heart rate to control an interactive game
Sort
View
TSMC
1998
78views more  TSMC 1998»
13 years 8 months ago
Automata learning and intelligent tertiary searching for stochastic point location
—Consider the problem of a robot (learning mechanism or algorithm) attempting to locate a point on a line. The mechanism interacts with a random environment which essentially inf...
B. John Oommen, Govindachari Raghunath
CHI
2008
ACM
14 years 9 months ago
Aligning temporal data by sentinel events: discovering patterns in electronic health records
Electronic Health Records (EHRs) and other temporal databases contain hidden patterns that reveal important cause-and-effect phenomena. Finding these patterns is a challenge when ...
Taowei David Wang, Catherine Plaisant, Alexander J...
MOBICOM
2012
ACM
11 years 11 months ago
Distinguishing users with capacitive touch communication
As we are surrounded by an ever-larger variety of post-PC devices, the traditional methods for identifying and authenticating users have become cumbersome and time-consuming. In t...
Tam Vu, Akash Baid, Simon Gao, Marco Gruteser, Ric...
FUIN
2006
97views more  FUIN 2006»
13 years 8 months ago
Interactive Systems with Registers and Voices
We present a model and a core programming language appropriate for modeling and programming interactive computing systems. The model consists of rv-systems (interactive systems wit...
Gheorghe Stefanescu
ATAL
2010
Springer
13 years 9 months ago
Narrative generation through characters' point of view
Virtual Actors are at the heart of Interactive Storytelling systems and in recent years multiple approaches have been described to specify their autonomous behaviour. One well kno...
Julie Porteous, Marc Cavazza, Fred Charles