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» Using heart rate to control an interactive game
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IUI
2009
ACM
14 years 5 months ago
Modality effects on cognitive load and performance in high-load information presentation
In this study, we argue that modality planning in multimodal presentation systems needs to consider the modality characteristics at not only the presentational level but also the ...
Yujia Cao, Mariët Theune, Anton Nijholt
CG
2007
Springer
13 years 8 months ago
Visual analysis of users' performance data in fitness activities
This paper presents a tool for the visual analysis of fitness performance data, such as running speed and heart rate. The tool, called MOPET Analyzer, provides a set of interacti...
Daniele Nadalutti, Luca Chittaro
GRAPHICSINTERFACE
2011
13 years 5 days ago
Effects of view, input device, and track width on video game driving
Steering and driving tasks – where the user controls a vehicle or other object along a path – are common in many simulations and games. Racing video games have provided users ...
Scott Bateman, Andre Doucette, Robert Xiao, Carl G...
ICDCS
2012
IEEE
11 years 11 months ago
G-COPSS: A Content Centric Communication Infrastructure for Gaming Applications
—With users increasingly focused on an online world, an emerging challenge for the network infrastructure is the need to support Massively Multiplayer Online Role Playing Games (...
Jiachen Chen, Mayutan Arumaithurai, Xiaoming Fu, K...
CGF
2002
103views more  CGF 2002»
13 years 8 months ago
Hardware Accelerated Interactive Vector Field Visualization: A level of detail approach
This paper presents an interactive global visualization technique for dense vector fields using levels of detail. We introduce a novel scheme which combines an error-controlled hi...
Udeepta Bordoloi, Han-Wei Shen