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» Using heart rate to control an interactive game
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INTERSENSE
2006
ACM
14 years 1 months ago
QoS-aware mesh construction to enhance multicast routing in mobile ad hoc networks
— Mobile Ad-hoc Networks (MANETs) are seen as an essential technology to support future Pervasive Computing Scenarios and 4G networks. In a MANET, efficient support of multipoint...
Harald Tebbe, Andreas J. Kassler, Pedro M. Ruiz
CHI
2009
ACM
14 years 8 months ago
A comparative study of speech and dialed input voice interfaces in rural India
In this paper we present a study comparing speech and dialed input voice user interfaces for farmers in Gujarat, India. We ran a controlled, between-subjects experiment with 45 pa...
Neil Patel, Sheetal K. Agarwal, Nitendra Rajput, A...
ISMAR
2003
IEEE
14 years 24 days ago
Herding Sheep: Live System Development for Distributed Augmented Reality
In the past, architectures of Augmented Reality systems have been widely different and taylored to specific tasks. In this paper, we use the example of the SHEEP game to show how...
Asa MacWilliams, Christian Sandor, Martin Wagner, ...
ESORICS
2009
Springer
14 years 2 months ago
Hide and Seek in Time - Robust Covert Timing Channels
Abstract. Covert timing channels aim at transmitting hidden messages by controlling the time between transmissions of consecutive payload packets in overt network communication. Pr...
Yali Liu, Dipak Ghosal, Frederik Armknecht, Ahmad-...
ACII
2007
Springer
13 years 11 months ago
Perception of Emotions from Static Postures
The modelling of affective behaviour and appropriate bodily expression to make synthetic characters more believable becomes important in many types of applications such as games, s...
Ahmad S. Shaarani, Daniela M. Romano