While a typical software component has a clearly specified (static) interface in terms of the methods and the input/output types they support, information about the correct sequen...
We study rerouting policies in a dynamic round-based variant of a well known game theoretic traffic model due to Wardrop. Previous analyses (mostly in the context of selfish routi...
We describe a learning based method for recovering 3D human body pose from single images and monocular image sequences. Our approach requires neither an explicit body model nor pri...
In this paper, we present a general framework to discover spatial associations and spatio-temporal episodes for scientific datasets. In contrast to previous work in this area, fea...
In a scheduling game, each player owns a job and chooses a machine to execute it. While the social cost is the maximal load over all machines (makespan), the cost (disutility) of ...