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» Using model knowledge for learning inverse dynamics
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POPL
2005
ACM
14 years 8 months ago
Synthesis of interface specifications for Java classes
While a typical software component has a clearly specified (static) interface in terms of the methods and the input/output types they support, information about the correct sequen...
P. Madhusudan, Pavol Cerný, Rajeev Alur, Wo...
STOC
2006
ACM
122views Algorithms» more  STOC 2006»
14 years 8 months ago
Fast convergence to Wardrop equilibria by adaptive sampling methods
We study rerouting policies in a dynamic round-based variant of a well known game theoretic traffic model due to Wardrop. Previous analyses (mostly in the context of selfish routi...
Simon Fischer, Harald Räcke, Berthold Vö...
PAMI
2006
358views more  PAMI 2006»
13 years 8 months ago
Recovering 3D Human Pose from Monocular Images
We describe a learning based method for recovering 3D human body pose from single images and monocular image sequences. Our approach requires neither an explicit body model nor pri...
Ankur Agarwal, Bill Triggs
KDD
2005
ACM
137views Data Mining» more  KDD 2005»
14 years 9 months ago
A generalized framework for mining spatio-temporal patterns in scientific data
In this paper, we present a general framework to discover spatial associations and spatio-temporal episodes for scientific datasets. In contrast to previous work in this area, fea...
Hui Yang, Srinivasan Parthasarathy, Sameep Mehta
SAGT
2009
Springer
136views Game Theory» more  SAGT 2009»
14 years 3 months ago
Non-clairvoyant Scheduling Games
In a scheduling game, each player owns a job and chooses a machine to execute it. While the social cost is the maximal load over all machines (makespan), the cost (disutility) of ...
Christoph Dürr, Nguyen Kim Thang