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» Using perceptual grouping for object group selection
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CHI
2007
ACM
14 years 8 months ago
The life and death of online gaming communities: a look at guilds in world of warcraft
Massively multiplayer online games (MMOGs) can be fascinating laboratories to observe group dynamics online. In particular, players must form persistent associations or "guil...
Nicolas Ducheneaut, Nicholas Yee, Eric Nickell, Ro...
DSN
2003
IEEE
14 years 1 months ago
From Crash Tolerance to Authenticated Byzantine Tolerance: A Structured Approach, the Cost and Benefits
Many fault-tolerant group communication middleware systems have been implemented assuming crash failure semantics. While this assumption is not unreasonable, it becomes hard to ju...
Dimane Mpoeleng, Paul D. Ezhilchelvan, Neil A. Spe...
NIPS
2007
13 years 9 months ago
Hierarchical Penalization
Hierarchical penalization is a generic framework for incorporating prior information in the fitting of statistical models, when the explicative variables are organized in a hiera...
Marie Szafranski, Yves Grandvalet, Pierre Morizet-...
SOFTVIS
2006
ACM
14 years 2 months ago
Semantic web data visualization with graph style sheets
Visual paradigms such as node-link diagrams are well suited to the representation of Semantic Web data encoded with the Resource Description Framework (RDF), whose data model can ...
Emmanuel Pietriga
CVPR
2008
IEEE
14 years 10 months ago
Object recognition and segmentation by non-rigid quasi-dense matching
In this paper, we present a non-rigid quasi-dense matching method and its application to object recognition and segmentation. The matching method is based on the match propagation...
Esa Rahtu, Janne Heikkilä, Juho Kannala, Sami...