We propose algorithms and applications for using the hand as an interface device in virtual and physical spaces. In virtual drawing, by tracking the hand in 3D and estimating a vir...
In projection-based Virtual Reality (VR) systems, typically only one headtracked user views stereo images rendered from the correct view position. For other users, who are present...
Gerwin de Haan, Rene Molenaar, Michal Koutek, Frit...
This article presents a method aiming at quantifying the visual similarity between two images. This kind of problem is recurrent in many applications such as object recognition, i...
In real life, visual learning is supposed to be a continuous process. Humans have an innate facility to recognize objects even under less-than-ideal conditions and to build robust ...
In this paper we present VOCUS: a robust computational attention system for goal-directed search. A standard bottom-up architecture is extended by a top-down component, enabling th...