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SIGCSE
2003
ACM
293views Education» more  SIGCSE 2003»
14 years 8 days ago
Creating a computer science canon: a course of "classic" readings in computer science
Computer science has a reputation of being a discipline in a perpetual state of accelerated progress—a discipline in which our techniques, our hardware, our software systems, an...
Michael Eisenberg
SIGCSE
2008
ACM
128views Education» more  SIGCSE 2008»
13 years 7 months ago
Cybercivics: a novel approach to reaching k-12 students with the social relevance of computer science
This paper describes CyberCivics, a novel approach to computer science outreach that integrates hands-on computing experiences with the study of contemporary social and political ...
Jim Owens, Jeanna Matthews
SIGCSE
2009
ACM
140views Education» more  SIGCSE 2009»
14 years 7 months ago
Engagement: gaming throughout the curriculum
This paper considers how gaming has been infused into the computing curriculum of institutions in the United States. To increase motivation of students and improve retention, many...
Briana B. Morrison, Jon A. Preston
SIGCSE
2006
ACM
201views Education» more  SIGCSE 2006»
14 years 1 months ago
Everything I needed to know about teaching I learned in kindergarten: bringing elementary education techniques to undergraduate
By expanding the teaching styles used in computer science classrooms, we can expand the audience of students that enjoy and excel in technology. Rather than focusing on major curr...
Shannon Pollard, Robert C. Duvall
TE
2010
104views more  TE 2010»
13 years 1 months ago
Integrating Asynchronous Digital Design Into the Computer Engineering Curriculum
Abstract--As demand increases for circuits with higher performance, higher complexity, and decreased feature size, asynchronous (clockless) paradigms will become more widely used i...
Scott C. Smith, Waleed Al-Assadi, Jia Di