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APGV
2008
ACM
200views Visualization» more  APGV 2008»
13 years 10 months ago
A psychophysical study of fixation behavior in a computer game
Prediction of gaze behavior in gaming environments can be a tremendously useful asset to game designers, enabling them to improve gameplay, selectively increase visual fidelity, a...
Veronica Sundstedt, Efstathios Stavrakis, Michael ...
IPPS
2010
IEEE
13 years 6 months ago
Tile QR factorization with parallel panel processing for multicore architectures
To exploit the potential of multicore architectures, recent dense linear algebra libraries have used tile algorithms, which consist in scheduling a Directed Acyclic Graph (DAG) of...
Bilel Hadri, Hatem Ltaief, Emmanuel Agullo, Jack D...
EUROPAR
2009
Springer
14 years 3 months ago
A Case Study of Communication Optimizations on 3D Mesh Interconnects
Optimal network performance is critical to efficient parallel scaling for communication-bound applications on large machines. With wormhole routing, no-load latencies do not increa...
Abhinav Bhatele, Eric J. Bohm, Laxmikant V. Kal&ea...
CLEF
2009
Springer
13 years 6 months ago
Users' Image Seeking Behavior in a Multilingual Tag Environment
: This paper presents the results of a user study conducted in the framework of the Interactive Image Retrieval task at CLEF 2009. The main goal of our research is to understand th...
Miguel E. Ruiz, Pok Chin
CVPR
2009
IEEE
15 years 4 months ago
Efficient Kernels for Identifying Unbounded-Order Spatial Features
Higher order spatial features, such as doublets or triplets have been used to incorporate spatial information into the bag-of-local-features model. Due to computational limits, ...
Yimeng Zhang (Carnegie Mellon University), Tsuhan ...