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ALIFE
2007
13 years 9 months ago
Evolving Virtual Creatures and Catapults
We present a system that can evolve the morphology and the controller of virtual walking and block-throwing creatures (catapults) using a genetic algorithm. The system is based on ...
Nicolas Chaumont, Richard Egli, Christoph Adami
PPDP
2005
Springer
14 years 2 months ago
Self-tuning resource aware specialisation for prolog
The paper develops a self-tuning resource aware partial evaluation technique for Prolog programs, which derives its own control strategies tuned for the underlying computer archit...
Stephen-John Craig, Michael Leuschel
ICSE
2009
IEEE-ACM
14 years 9 months ago
Do code clones matter?
Code cloning is not only assumed to inflate maintenance costs but also considered defect-prone as inconsistent changes to code duplicates can lead to unexpected behavior. Conseque...
Benjamin Hummel, Elmar Jürgens, Florian Deiss...
FLAIRS
1998
13 years 10 months ago
Aflatoxin Prediction Using a GA Trained Neural Network
Predictingthe level of aflatoxincontaminationin cropsof peanuts is a task of significant importance. Backpmpagationneural networkshavebeenused in the past to modelthis problem,but...
C. E. Henderson, Walter D. Potter, Ronald W. McCle...
GECCO
2004
Springer
129views Optimization» more  GECCO 2004»
14 years 2 months ago
Encoding Bounded-Diameter Spanning Trees with Permutations and with Random Keys
Permutations of vertices can represent constrained spanning trees for evolutionary search via a decoder based on Prim’s algorithm, and random keys can represent permutations. Tho...
Bryant A. Julstrom