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» Using the metaphysics of quality to define design science
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SIGCOMM
2010
ACM
13 years 7 months ago
Design and implementation of an "approximate" communication system for wireless media applications
All practical wireless communication systems are prone to errors. At the symbol level such wireless errors have a well-defined structure: when a receiver decodes a symbol erroneou...
Sayandeep Sen, Syed Gilani, Shreesha Srinath, Step...
ITICSE
2005
ACM
14 years 1 months ago
Implications of perspective in teaching objects first and object design
There are an increasing number of books published on the important topics of “object-oriented programming” and “object-oriented design” for use in education. However, obje...
Henrik Bærbak Christensen
COSIT
1999
Springer
145views GIS» more  COSIT 1999»
13 years 11 months ago
The Nature of Landmarks for Real and Electronic Spaces
Landmarks are significant in one’s formation of a cognitive map of both physical environments and electronic information spaces. Landmarks are defined in physical space as having...
Molly E. Sorrows, Stephen C. Hirtle
GI
2009
Springer
14 years 4 days ago
TaxiMedia: An Interactive Context-Aware Entertainment and Advertising System
: The use of public transport vehicles, such as trams, buses, and taxis as an advertising space is increasing since several years. However mainly the outside of the vehicles is use...
Florian Alt, Alireza Sahami Shirazi, Max Pfeiffer,...
ACE
2004
221views Education» more  ACE 2004»
13 years 9 months ago
Personal Software Process in the Database Course
This paper describes the integration of the Personal Software Process (PSP) into an introductory database course in an MIS curriculum. PSP is a highly disciplined, process-based a...
William I. Bullers Jr.