Sciweavers

1462 search results - page 204 / 293
» Using ubiquitous computing in interactive mobile marketing
Sort
View
EDUTAINMENT
2006
Springer
14 years 14 days ago
Computer-Assisted Teaching in Class Situation: A High-School Math Lab on Vectors
This paper presents our design and experiment of a computer-assisted class laboratory on vectors in high-school. Our main goal is to improve the acquisition on notions by all pupi...
Maud Marchal, Peggy Provent, Frederic Ruyer, Pirou...
CHI
2007
ACM
14 years 9 months ago
Biases in human estimation of interruptibility: effects and implications for practice
People have developed a variety of conventions for negotiating face-to-face interruptions. The physical distribution of teams, however, together with the use of computer-mediated ...
Daniel Avrahami, James Fogarty, Scott E. Hudson
CHI
1997
ACM
14 years 1 months ago
Effective View Navigation
Searching for an item in a long ordered list is a frequent task when using any kind of computing device (from desktop PCs to mobile phones). This paper explores three different int...
George W. Furnas
ACMACE
2009
ACM
14 years 3 months ago
An in-game reporting tool for pervasive games
Pervasive and location-based games are played in the real world rather than on the screen of a computer or mobile device. This makes them difficult to study. Since players move ar...
Annika Waern, Zeynep Ahmet, Daniel Sundström
MHCI
2004
Springer
14 years 2 months ago
Watch-Top Text-Entry: Can Phone-Style Predictive Text-Entry Work with Only 5 Buttons?
This paper presents an initial study into the viability of text entry on a watch face using four alphabetic buttons and a central space key. The study includes a technical evaluati...
Mark D. Dunlop