This paper presents our design and experiment of a computer-assisted class laboratory on vectors in high-school. Our main goal is to improve the acquisition on notions by all pupi...
People have developed a variety of conventions for negotiating face-to-face interruptions. The physical distribution of teams, however, together with the use of computer-mediated ...
Searching for an item in a long ordered list is a frequent task when using any kind of computing device (from desktop PCs to mobile phones). This paper explores three different int...
Pervasive and location-based games are played in the real world rather than on the screen of a computer or mobile device. This makes them difficult to study. Since players move ar...
This paper presents an initial study into the viability of text entry on a watch face using four alphabetic buttons and a central space key. The study includes a technical evaluati...