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» Using ubiquitous computing in interactive mobile marketing
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HUC
2005
Springer
14 years 2 months ago
Picking Pockets on the Lawn: The Development of Tactics and Strategies in a Mobile Game
This paper presents Treasure, an outdoor mobile multiplayer game inspired by Weiser’s notion of seams, gaps and breaks in different media. Playing Treasure involves movement in a...
Louise Barkhuus, Matthew Chalmers, Paul Tennent, M...
ISWC
2003
IEEE
14 years 2 months ago
SenSay: A Context-Aware Mobile Phone
SenSay is a context-aware mobile phone that adapts to dynamically changing environmental and physiological states. In addition to manipulating ringer volume, vibration, and phone ...
Daniel P. Siewiorek, Asim Smailagic, Junichi Furuk...
KDD
2012
ACM
179views Data Mining» more  KDD 2012»
11 years 11 months ago
Transparent user models for personalization
Personalization is a ubiquitous phenomenon in our daily online experience. While such technology is critical for helping us combat the overload of information we face, in many cas...
Khalid El-Arini, Ulrich Paquet, Ralf Herbrich, Jur...
HAPTICS
2009
IEEE
14 years 3 months ago
Gait enhancing mobile shoe (GEMS) for rehabilitation
Individuals with certain types of central nervous system damage, such as stroke, have an asymmetric walking gait. Using a splitbelt treadmill, where each leg walks at a different ...
Allison de Groot, Ryan Decker, Kyle B. Reed
CANDC
2007
ACM
14 years 21 days ago
Eye-balls: juggling with the virtual
The authors will introduce and demonstrate a novel computer vision based system for augmented performance. Unlike previous systems, which have primarily focused on `high art'...
Joe Marshall, Steve Benford, Tony P. Pridmore