Sciweavers

160 search results - page 19 / 32
» VIEW: A Framework for Interactive eLearning in a Virtual Wor...
Sort
View
ACMACE
2005
ACM
14 years 2 months ago
Real-time cinematic camera control for interactive narratives
In conventional, visual narrative media such as film, the placement and movement of the camera can be as important a device as the events of the narrative in conveying story and m...
Dan Amerson, Shaun Kime, R. Michael Young
GI
2004
Springer
14 years 2 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
INTETAIN
2005
Springer
14 years 2 months ago
Telepresence Techniques for Controlling Avatar Motion in First Person Games
First person games are computer games, in which the user experiences the virtual game world from an avatar’s view. This avatar is the user’s alter ego in the game. In this pape...
Henning Groenda, Fabian Nowak, Patrick Rö&szl...
WWW
2007
ACM
14 years 9 months ago
A mobile application framework for the geospatial web
In this paper we present an application framework that leverages geospatial content on the World Wide Web by enabling innovative modes of interaction and novel types of user inter...
Peter Fröhlich, Rainer Simon
ISMAR
2006
IEEE
14 years 2 months ago
User evaluations on form factors of tangible magic lenses
Magic Lens is a small inset window embedded in a large context view, which provides an alternative view to the region of interest selected from the context view. This metaphor is ...
Ji-Young Oh, Hong Hua