In conventional, visual narrative media such as film, the placement and movement of the camera can be as important a device as the events of the narrative in conveying story and m...
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
First person games are computer games, in which the user experiences the virtual game world from an avatar’s view. This avatar is the user’s alter ego in the game. In this pape...
In this paper we present an application framework that leverages geospatial content on the World Wide Web by enabling innovative modes of interaction and novel types of user inter...
Magic Lens is a small inset window embedded in a large context view, which provides an alternative view to the region of interest selected from the context view. This metaphor is ...