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JUCS
2008
134views more  JUCS 2008»
13 years 9 months ago
Gaze-based Interaction for Virtual Environments
Abstract We present an alternative interface that allows users to perceive new sensations in virtual environments. Gaze-based interaction in virtual environments creates the feelin...
Jorge Jimenez, Diego Gutierrez, Pedro Latorre
PRESENCE
2010
84views more  PRESENCE 2010»
13 years 8 months ago
Effects of P300-Based BCI Use on Reported Presence in a Virtual Environment
Brain–computer interfaces (BCIs) are becoming more and more popular as an input device for virtual worlds and computer games. Depending on their function, a major drawback is th...
Christoph Groenegress, Clemens Holzner, Christoph ...
PRESENCE
1998
98views more  PRESENCE 1998»
13 years 9 months ago
The Virtual Venue: User-Computer Interaction in Information-Rich Virtual Environments
We present a virtual environment application that allows users to access embedded information within an immersive virtual space. Due to the richness and complexity of this environ...
Doug A. Bowman, Larry F. Hodges, Jay David Bolter
ICMCS
1996
IEEE
106views Multimedia» more  ICMCS 1996»
14 years 2 months ago
CALVIN: An Immersimedia Design Environment Utilizing Heterogeneous Perspectives
In this paper we describe CALVIN, an immersive multimedia approach to applying virtual reality in architectural design and collaborative visualization emphasizing heterogeneous pe...
Jason Leigh, Andrew E. Johnson
CHI
2002
ACM
14 years 10 months ago
Camping in the digital wilderness: tents and flashlights as interfaces to virtual worlds
A projection screen in the shape of a tent provides children with a shared immersive experience of a virtual world based on the metaphor of camping. RFID aerials at its entrances ...
Jonathan Green, Holger Schnädelbach, Boriana ...