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GW
2003
Springer
146views Biometrics» more  GW 2003»
14 years 20 days ago
Analysis of Expressive Gesture: The EyesWeb Expressive Gesture Processing Library
This paper presents some results of a research work concerning algorithms and computational models for real-time analysis of expressive gesture in full-body human movement. As a ma...
Antonio Camurri, Barbara Mazzarino, Gualtiero Volp...
ICASSP
2011
IEEE
12 years 11 months ago
Perceiving graphical and pictorial information via touch and hearing
With the ever increasing availability of the Internet and electronic media rich in graphical and pictorial information – for communication, commerce, entertainment, art, educati...
Pubudu Madhawa Silva, Thrasyvoulos N. Pappas, Josh...
ICMI
2003
Springer
143views Biometrics» more  ICMI 2003»
14 years 20 days ago
Mutual disambiguation of 3D multimodal interaction in augmented and virtual reality
We describe an approach to 3D multimodal interaction in immersive augmented and virtual reality environments that accounts for the uncertain nature of the information sources. The...
Edward C. Kaiser, Alex Olwal, David McGee, Hrvoje ...
CACM
2000
108views more  CACM 2000»
13 years 7 months ago
The KidsRoom
The KidsRoom is a perceptually-based, interactive, narrative playspace for children. Images, music, narration, light, and sound effects are used to transform a normal child's...
Aaron F. Bobick, Stephen S. Intille, James W. Davi...
HCI
2009
13 years 5 months ago
Considerations for Designing Response Quantification Procedures in Non-traditional Psychophysiological Applications
Abstract. Psychophysiological assessment in the context of virtual environments is a promising means for benchmarking the efficacy and ecological validity of virtual reality scenar...
A. V. Iyer, L. D. Cosand, Christopher G. Courtney,...