— Most recent approaches to monocular non-rigid 3D shape recovery rely on exploiting point correspondences and work best when the whole surface is well-textured. The alternative ...
We describe a shape from texture method that constructs a maximum a posteriori estimate of surface coefficients using both the deformation of individual texture elements -as in lo...
We present a novel robust methodology for corresponding a dense set of points on an object surface from photometric values, for 3-D stereo computation of depth. We use two stereo p...
Most algorithms for 3D reconstruction from images use cost functions based on SSD, which assume that the surfaces being reconstructed are visible to all cameras. This makes it dif...
Vaibhav Vaish, Marc Levoy, Richard Szeliski, C. La...
We introduce an iterative algorithm for shape reconstruction from multiple images of a moving (Lambertian) object illuminated by distant (and possibly time varying) lighting. Star...
Jongwoo Lim, Jeffrey Ho, Ming-Hsuan Yang, David J....