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PRL
2010
112views more  PRL 2010»
13 years 5 months ago
Reversible color-to-gray mapping using subband domain texturization
— The concept of reversible conversion of color images to gray ones has been recently introduced. Colors are mapped to textures and from the textures the receiver can recover the...
Ricardo L. de Queiroz
ICMLA
2008
13 years 8 months ago
Mapping Uncharted Waters: Exploratory Analysis, Visualization, and Clustering of Oceanographic Data
In this paper we describe an interdisciplinary collaboration between researchers in machine learning and oceanography. The collaboration was formed to study the problem of open oc...
Joshua M. Lewis, Pincelli M. Hull, Kilian Q. Weinb...
ICASSP
2011
IEEE
12 years 11 months ago
Multichannel harmonic and percussive component separation by joint modeling of spatial and spectral continuity
This paper considers the blind separation of the harmonic and percussive components of multichannel music signals. We model the contribution of each source to all mixture channels...
Ngoc Q. K. Duong, Hideyuki Tachibana, Emmanuel Vin...
SIGGRAPH
1998
ACM
13 years 11 months ago
Non-distorted Texture Mapping for Sheared Triangulated Meshes
This article introduces new techniques for non-distorted texture mapping on complex triangulated meshes. Texture coordinates are assigned to the vertices of the triangulation by u...
Bruno Lévy, Jean-Laurent Mallet
SI3D
2010
ACM
13 years 7 months ago
Efficient irradiance normal mapping
Irradiance normal mapping is a method to combine two popular techniques, light mapping and normal mapping, and is used in games such as Half-Life 2 or Halo 3. This combination all...
Ralf Habel, Michael Wimmer