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» Variational Constraints in 3D
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SI3D
2006
ACM
14 years 4 months ago
Normal mapping for precomputed radiance transfer
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
Peter-Pike J. Sloan
VIS
2007
IEEE
152views Visualization» more  VIS 2007»
14 years 11 months ago
An Effective Illustrative Visualization Framework Based on Photic Extremum Lines (PELs)
Conveying shape using feature lines is an important visualization tool in visual computing. The existing feature lines (e.g., ridges, valleys, silhouettes, suggestive contours, etc...
Xuexiang Xie, Ying He, Feng Tian, Hock-Soon Sea...
ICPR
2004
IEEE
14 years 11 months ago
Three-Dimensional Model Based Face Recognition
The performance of face recognition systems that use twodimensional (2D) images is dependent on consistent conditions such as lighting, pose and facial expression. We are developi...
Anil K. Jain, Dirk Colbry, Xiaoguang Lu
ACCV
2009
Springer
14 years 4 months ago
Dense and Accurate Spatio-temporal Multi-view Stereovision
In this paper, we propose a novel method to simultaneously and accurately estimate the 3D shape and 3D motion of a dynamic scene from multiple-viewpoint calibrated videos. We follo...
Jérôme Courchay, Jean-Philippe Pons, ...
ICIP
2007
IEEE
14 years 4 months ago
Detection Strategies for Image Cube Trajectory Analysis
Image Cube Trajectory (ICT) analysis is a new and robust method to estimate the 3D structure of a scene from a set of 2D images. For a moving camera each 3D point is represented b...
Ingo Feldmann, Peter Kauff, Peter Eisert