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» Vector Geometry for Computer Graphics
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CGI
1997
IEEE
13 years 11 months ago
An Algorithm for Polygon Subdivision Based on Vertex Normals
In order to achieve the impression of a smooth surface while rendering a polygon mesh, normal vector vectors may be provided in the vertices of the mesh that are the average of th...
Cornelius W. A. M. van Overveld, Brian Wyvill
PG
2002
IEEE
14 years 12 days ago
Computing Distances between Surfaces Using Line Geometry
We present an algorithm for computing the distance between two free-form surfaces. Using line geometry, the distance computation is reformulated as a simple instance of a surface-...
Kyung-Ah Sohn, Bert Jüttler, Myung-Soo Kim, W...
COMPGEOM
2000
ACM
13 years 12 months ago
Fast computation of generalized Voronoi diagrams using graphics hardware
: We present a new approach for computing generalized Voronoi diagrams in two and three dimensions using interpolation-based polygon rasterization hardware. The input primitives ma...
Kenneth E. Hoff III, Tim Culver, John Keyser, Ming...
ICPR
2008
IEEE
14 years 1 months ago
Computer graphics identification using genetic algorithm
This paper proposes the use of genetic algorithm to select an optimal feature set for distinguishing computer graphics from digital photographic images. Our previously developed a...
Wen Chen, Yun Q. Shi, Guorong Xuan, Wei Su
IIE
2007
114views more  IIE 2007»
13 years 7 months ago
Design and Implementation of a Logo-based Computer Graphics Course
Two years ago the Faculty of Mathematics and Informatics at Sofia University makes a decision to design a new series of Logo-based courses which make use of the modern technology....
Pavel Boytchev