We present a micropolygon ray tracing algorithm that is capable of efficiently rendering high quality defocus and motion blur effects. A key component of our algorithm is a BVH (...
Qiming Hou, Hao Qin, Wenyao Li, Baining Guo, Kun Z...
This paper presents a robust non-blind watermarking scheme for subdivision surfaces. The algorithm works in the frequency domain, by modulating spectral coefficients of the subdi...
We introduce a new variant of the popular Burrows-Wheeler transform (BWT) called Geometric Burrows-Wheeler Transform (GBWT). Unlike BWT, which merely permutes the text, GBWT conve...
We find lower bounds on the minimum distance and characterize codewords of small weight in low-density parity check codes defined by (dual) classical generalized quadrangles. We a...
In this paper we examine the possibilities of using voxel representations as a generic way for expressing complex and feature-rich geometry on current and future GPUs. We present ...