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SIGGRAPH
2010
ACM
14 years 1 months ago
Micropolygon ray tracing with defocus and motion blur
We present a micropolygon ray tracing algorithm that is capable of efficiently rendering high quality defocus and motion blur effects. A key component of our algorithm is a BVH (...
Qiming Hou, Hao Qin, Wenyao Li, Baining Guo, Kun Z...
CG
2007
Springer
13 years 9 months ago
Subdivision surface watermarking
This paper presents a robust non-blind watermarking scheme for subdivision surfaces. The algorithm works in the frequency domain, by modulating spectral coefficients of the subdi...
Guillaume Lavoué, Florence Denis, Florent D...
DCC
2008
IEEE
14 years 8 months ago
Geometric Burrows-Wheeler Transform: Linking Range Searching and Text Indexing
We introduce a new variant of the popular Burrows-Wheeler transform (BWT) called Geometric Burrows-Wheeler Transform (GBWT). Unlike BWT, which merely permutes the text, GBWT conve...
Yu-Feng Chien, Wing-Kai Hon, Rahul Shah, Jeffrey S...
DCC
2007
IEEE
14 years 8 months ago
Small weight codewords in LDPC codes defined by (dual) classical generalized quadrangles
We find lower bounds on the minimum distance and characterize codewords of small weight in low-density parity check codes defined by (dual) classical generalized quadrangles. We a...
Jon-Lark Kim, Keith E. Mellinger, Leo Storme
I3D
2010
ACM
14 years 6 months ago
Efficient Sparse Voxel Octrees
In this paper we examine the possibilities of using voxel representations as a generic way for expressing complex and feature-rich geometry on current and future GPUs. We present ...
Samuli Laine, Tero Karras