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» Vector Geometry for Computer Graphics
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SIGGRAPH
2010
ACM
15 years 6 months ago
Matching fluid simulation elements to surface geometry and topology
We introduce an Eulerian liquid simulation framework based on the Voronoi diagram of a potentially unorganized collection of pressure samples. Constructing the simulation mesh in ...
Tyson Brochu, Christopher Batty, Robert Bridson
VCIP
2000
120views Communications» more  VCIP 2000»
15 years 3 months ago
Review of image-based rendering techniques
In this paper, we survey the techniques for image-based rendering. Unlike traditional 3D computer graphics in which 3D geometry of the scene is known, image-based rendering techni...
Harry Shum, Sing Bing Kang
SIBGRAPI
2007
IEEE
15 years 8 months ago
Geometry Textures
In highly tessellated models, triangles are very small compared to the entire object, representing at the same time its macro- and mesostructures. The main idea in this work is to...
Rodrigo de Toledo, Bin Wang, Bruno Lévy
SIGGRAPH
2010
ACM
15 years 6 months ago
A coaxial optical scanner for synchronous acquisition of 3D geometry and surface reflectance
Shifted sinusoidal illumination patterns are useful for appearance capture because they simultaneously separate local and non-local reflections and allow the recovery of surface g...
Michael Holroyd, Jason Lawrence, Todd Zickler
SIGGRAPH
1990
ACM
15 years 6 months ago
Real-time robot motion planning using rasterizing computer graphics hardware
We presenta real-time robot motion plannerthatis fastandcomplete to a resolution. The technique is guaranteed to find a path if one exists at the resolution, and all paths returne...
Jed Lengyel, Mark Reichert, Bruce Randall Donald, ...