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» Vector Geometry for Computer Graphics
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FOCS
2008
IEEE
13 years 7 months ago
Market Equilibria in Polynomial Time for Fixed Number of Goods or Agents
We consider markets in the classical Arrow-Debreu model. There are n agents and m goods. Each buyer has a concave utility function (of the bundle of goods he/she buys) and an init...
Nikhil R. Devanur, Ravi Kannan
CVPR
2004
IEEE
14 years 9 months ago
Using Plane + Parallax for Calibrating Dense Camera Arrays
A light field consists of images of a scene taken from different viewpoints. Light fields are used in computer graphics for image-based rendering and synthetic aperture photograph...
Vaibhav Vaish, Bennett Wilburn, Neel Joshi, Marc L...
VIS
2004
IEEE
170views Visualization» more  VIS 2004»
14 years 8 months ago
Guaranteed Quality Triangulation of Molecular Skin Surfaces
We present an efficient algorithm to mesh the macromolecules surface model represented by the skin surface defined by Edelsbrunner. Our algorithm overcomes several challenges resi...
Ho-Lun Cheng, Xinwei Shi
HRI
2010
ACM
14 years 2 months ago
Toward understanding natural language directions
—Speaking using unconstrained natural language is an intuitive and flexible way for humans to interact with robots. Understanding this kind of linguistic input is challenging be...
Thomas Kollar, Stefanie Tellex, Deb Roy, Nicholas ...
NPAR
2006
ACM
14 years 1 months ago
Modeling plant structures using concept sketches
Creating 3D plant models is often a hard and laborious task. To make it easier and more natural, we propose a sketch-based interface for modeling single-compound plant structures ...
Fabricio Anastacio, Mario Costa Sousa, Faramarz F....