We propose a fast method for computing distance transforms and skeletons of 3D objects using programmable Graphics Processing Units (GPUs). We use an efficient method, called dista...
M. A. M. M. van Dortmont, H. M. M. van de Wetering...
A growing number of applications depend on accurate and fast 3D scene analysis. Examples are model and lightfield acquisition, collision prevention, mixed reality, and gesture re...
Andreas Kolb, Erhardt Barth, Reinhard Koch, Rasmus...
This paper discusses how interval analysis can be used to solve a wide variety of problems in computer graphics. These problems include ray tracing, interference detection, polygo...
Adaptively Sampled Distance Fields (ADFs) are a unifying representation of shape that integrate numerous concepts in computer graphics including the representation of geometry and...
Sarah F. Frisken Gibson, Ronald N. Perry, Alyn P. ...
We present an extension of recently developed Loop and Schaefer’s approximation of Catmull-Clark surfaces (ACC) for surfaces with creases and corners which are essential for mos...
Denis Kovacs, Jason Mitchell, Shanon Drone, Denis ...