The wide availability of commodity graphics processors has made real-time graphics an intrinsic component of the human/computer interface. These graphics cores accelerate the z-bu...
We present a stereo algorithm that achieves high quality results while maintaining real-time performance. The key idea is simple: we introduce an adaptive aggregation step in a dy...
Although pixel shaders were designed for the creation of programmable rendering effects, they can also be used as generic processing units for vector data. In this paper, attentio...
Wesley De Neve, Dieter Van Rijsselbergen, Charles ...
In this paper we present Malai, a model-based user interface development environment. Malai is dedicated to the conception of post-WIMP (Window, Icon, Menu, Pointing device) inter...
In this paper, we present a method to speed up video encoding of GPU rendered 3D scenes, which is particularly suited for the efficient and low-delay encoding of 3D game output as...