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» Vector Geometry for Computer Graphics
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ASPLOS
2009
ACM
14 years 8 months ago
StreamRay: a stream filtering architecture for coherent ray tracing
The wide availability of commodity graphics processors has made real-time graphics an intrinsic component of the human/computer interface. These graphics cores accelerate the z-bu...
Karthik Ramani, Christiaan P. Gribble, Al Davis
3DPVT
2006
IEEE
183views Visualization» more  3DPVT 2006»
14 years 1 months ago
High-Quality Real-Time Stereo Using Adaptive Cost Aggregation and Dynamic Programming
We present a stereo algorithm that achieves high quality results while maintaining real-time performance. The key idea is simple: we introduce an adaptive aggregation step in a dy...
Liang Wang, Miao Liao, Minglun Gong, Ruigang Yang,...
MM
2005
ACM
148views Multimedia» more  MM 2005»
14 years 1 months ago
GPU-assisted decoding of video samples represented in the YCoCg-R color space
Although pixel shaders were designed for the creation of programmable rendering effects, they can also be used as generic processing units for vector data. In this paper, attentio...
Wesley De Neve, Dieter Van Rijsselbergen, Charles ...
EICS
2010
ACM
13 years 11 months ago
Improving modularity and usability of interactive systems with Malai
In this paper we present Malai, a model-based user interface development environment. Malai is dedicated to the conception of post-WIMP (Window, Icon, Menu, Pointing device) inter...
Arnaud Blouin, Olivier Beaudoux
ICIP
2010
IEEE
13 years 5 months ago
Accelerated video encoding using render context information
In this paper, we present a method to speed up video encoding of GPU rendered 3D scenes, which is particularly suited for the efficient and low-delay encoding of 3D game output as...
Philipp Fechteler, Peter Eisert