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» Vector Geometry for Computer Graphics
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SMA
2003
ACM
169views Solid Modeling» more  SMA 2003»
14 years 22 days ago
Surface reconstruction of freeform objects based on multiresolution volumetric method
3D scanners developed over the past several decades have facilitated the reconstruction of complicated engineering parts. Typically the boundary representation of a part is recons...
Sergei Azernikov, Alex Miropolsky, Anath Fischer
IMAMS
2007
115views Mathematics» more  IMAMS 2007»
13 years 9 months ago
Segmenting Periodic Reliefs on Triangle Meshes
Decorative reliefs are widely used for e.g. packaging and porcelain design. In periodic reliefs, the relief repeats a pattern, for example all the way around an underlying surface...
Shenglan Liu, Ralph R. Martin, Frank C. Langbein, ...
CGF
2010
163views more  CGF 2010»
13 years 7 months ago
Meshless Shape and Motion Design for Multiple Deformable Objects
We present physically based algorithms for interactive deformable shape and motion modeling. We coarsely sample the objects with simulation nodes, and apply a meshless finite elem...
Bart Adams, Martin Wicke, Maks Ovsjanikov, Michael...
SMA
2008
ACM
157views Solid Modeling» more  SMA 2008»
13 years 7 months ago
Interactive physically-based shape editing
We present an alternative approach to standard geometric shape editing using physically-based simulation. With our technique, the user can deform complex objects in real-time. The...
Johannes Mezger, Bernhard Thomaszewski, Simon Pabs...
TOG
2008
102views more  TOG 2008»
13 years 7 months ago
Fluorescent immersion range scanning
The quality of a 3D range scan should not depend on the surface properties of the object. Most active range scanning techniques, however, assume a diffuse reflector to allow for a...
Matthias B. Hullin, Martin Fuchs, Ivo Ihrke, Hans-...