Sciweavers

61 search results - page 10 / 13
» Vector Math for 3D Computer Graphics
Sort
View
EUROGRAPHICS
2010
Eurographics
14 years 4 months ago
Motion Blur for EWA Surface Splatting
This paper presents a novel framework for elliptical weighted average (EWA) surface splatting with time-varying scenes. We extend the theoretical basis of the original framework b...
Simon Heinzle, Johanna Wolf, Yoshihiro Kanamori, T...
GRAPHICSINTERFACE
2007
13 years 9 months ago
Point-based stream surfaces and path surfaces
We introduce a point-based algorithm for computing and rendering stream surfaces and path surfaces of a 3D flow. The points are generated by particle tracing, and an even distrib...
Tobias Schafhitzel, Eduardo Tejada, Daniel Weiskop...
MICCAI
2002
Springer
14 years 8 months ago
Line Integral Convolution for Visualization of Fiber Tract Maps from DTI
Abstract. Diffusion tensor imaging (DTI) can provide the fundamental information required for viewing structural connectivity. However, robust and accurate acquisition and processi...
Tim McGraw, Baba C. Vemuri, Zhizhou Wang, Yunmei C...
SIGGRAPH
1994
ACM
13 years 11 months ago
Drawing and animation using skeletal strokes
strokes makes it particularly attractive in terms of storage size and transmission efficiency. Its efficient implementation is favourable for incorporation into windowing systems a...
Siu Chi Hsu, Irene H. H. Lee
VISUALIZATION
1999
IEEE
13 years 12 months ago
New Quadric Metric for Simplifying Meshes with Appearance Attributes
Complex triangle meshes arise naturally in many areas of computer graphics and visualization. Previous work has shown that a quadric error metric allows fast and accurate geometri...
Hugues Hoppe