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» Vector Math for 3D Computer Graphics
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PG
2002
IEEE
14 years 16 days ago
Shape-Similarity Search of Three-Dimensional Models Using Parameterized Statistics
In this paper, we propose a method for shape-similarity search of 3D polygonal-mesh models. The system accepts triangular meshes, but tolerates degenerated polygons, disconnected ...
Ryutarou Ohbuchi, Tomo Otagiri, Masatoshi Ibato, T...
VISUALIZATION
2003
IEEE
14 years 26 days ago
Chameleon: An interactive texture-based rendering framework for visualizing three-dimensional vector fields
In this paper we present an interactive texture-based technique for visualizing three-dimensional vector fields. The goal of the algorithm is to provide a general volume renderin...
Guo-Shi Li, Udeepta Bordoloi, Han-Wei Shen
SI3D
2006
ACM
14 years 1 months ago
Hardware accelerated multi-resolution geometry synthesis
In this paper, we propose a new technique for hardware accelerated multi-resolution geometry synthesis. The level of detail for a given viewpoint is created on-the-fly, allowing f...
Martin Bokeloh, Michael Wand
CGF
2007
135views more  CGF 2007»
13 years 7 months ago
Prediction of Individual Non-Linear Aging Trajectories of Faces
Represented in a Morphable Model, 3D faces follow curved trajectories in face space as they age. We present a novel algorithm that computes the individual aging trajectories for g...
Kristina Scherbaum, Martin Sunkel, Hans-Peter Seid...
ICML
2005
IEEE
14 years 8 months ago
Core Vector Regression for very large regression problems
In this paper, we extend the recently proposed Core Vector Machine algorithm to the regression setting by generalizing the underlying minimum enclosing ball problem. The resultant...
Ivor W. Tsang, James T. Kwok, Kimo T. Lai