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FCCM
2006
IEEE
120views VLSI» more  FCCM 2006»
14 years 4 months ago
FPGAs, GPUs and the PS2 - A Single Programming Methodology
Field programmable gate arrays (FPGAs), graphics processing units (GPUs) and Sony’s Playstation 2 vector units offer scope for hardware acceleration of applications. Implementin...
Lee W. Howes, Paul Price, Oskar Mencer, Olav Beckm...
IJCNLP
2005
Springer
14 years 3 months ago
Assigning Polarity Scores to Reviews Using Machine Learning Techniques
We propose a novel type of document classification task that quantifies how much a given document (review) appreciates the target object using not binary polarity (good or bad) b...
Daisuke Okanohara, Jun-ichi Tsujii
3DIM
2005
IEEE
14 years 8 days ago
Multiresolution Interactive Modeling with Efficient Visualization
3D interactive modeling from range data aims at simultaneously producing and visualizing the surface model of an object while data is collected. The current research challenge is ...
Jean-Daniel Deschênes, Patrick Hébert...
ICIP
2010
IEEE
13 years 8 months ago
Compressed domain global motion estimation using the Helmholtz Tradeoff Estimator
Several algorithms for global motion estimation in video sequences using pixel- or block-based approaches have been published. Most known pixel-based methods lack in performance w...
Michael Tok, Alexander Glantz, Marina Georgia Arva...
ICASSP
2011
IEEE
13 years 2 months ago
Angular regularization of vector-valued signals
—A new class of pair-wise regularizers is proposed for vector-valued signals, including several new regularizers that penalize the angular difference between neighboring vectors....
Kevin M. Holt