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VISUALIZATION
2003
IEEE
14 years 24 days ago
Chameleon: An interactive texture-based rendering framework for visualizing three-dimensional vector fields
In this paper we present an interactive texture-based technique for visualizing three-dimensional vector fields. The goal of the algorithm is to provide a general volume renderin...
Guo-Shi Li, Udeepta Bordoloi, Han-Wei Shen
CGF
2008
161views more  CGF 2008»
13 years 7 months ago
Geometry Textures and Applications
Geometry textures are a novel geometric representation for surfaces based on height maps. The visualization is done through a GPU ray casting algorithm applied to the whole object...
Rodrigo de Toledo, Bin Wang, Bruno Lévy
CVPR
1998
IEEE
14 years 9 months ago
Texture Recognition Using a Non-Parametric Multi-Scale Statistical Model
We describe a technique for using the joint occurrence of local features at multiple resolutions to measure the similarity between texture images. Though superficially similar to ...
Jeremy S. De Bonet, Paul A. Viola
VISUALIZATION
1995
IEEE
13 years 11 months ago
Enhanced Spot Noise for Vector Field Visualization
Spot noise is a technique for texture synthesis, which is very useful for vector field visualization. This paper describes improvements and extensions of the basic principle of s...
Wim C. de Leeuw, Jarke J. van Wijk
VISSYM
2007
13 years 10 months ago
Animation of Orthogonal Texture-Based Vector Field Visualization
This paper introduces orthogonal vector field visualization on 2D manifolds: a representation by lines that are perpendicular to the input vector field. Line patterns are generate...
Sven Bachthaler, Daniel Weiskopf