In this paper we present an interactive texture-based technique for visualizing three-dimensional vector fields. The goal of the algorithm is to provide a general volume renderin...
Geometry textures are a novel geometric representation for surfaces based on height maps. The visualization is done through a GPU ray casting algorithm applied to the whole object...
We describe a technique for using the joint occurrence of local features at multiple resolutions to measure the similarity between texture images. Though superficially similar to ...
Spot noise is a technique for texture synthesis, which is very useful for vector field visualization. This paper describes improvements and extensions of the basic principle of s...
This paper introduces orthogonal vector field visualization on 2D manifolds: a representation by lines that are perpendicular to the input vector field. Line patterns are generate...